Using A Tornado Socket.IO Server For A Multiplayer Game

Posted on Thu 04 February 2021 in Tech • Tagged with tornado, python, game jam • 4 min read

I participated in my first team game jam last weekend, where we developed a multiplayer game using Phaser as the frontend and Tornado as the backend, which communicated via websockets. Here are some details, decisions, and lessons learned.

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Game Jam Lessons Learned From Godot Wild Jam 26

Posted on Sun 01 November 2020 in Tech • Tagged with godot, game jam, gamedev • 4 min read

I participated in the Godot Wild Jam 26 game jam between October 9, 2020 and October 18, 2020. I successfully completed a game with the theme of 'bread' called CarbLoader, and I learned a few things from the jam.

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